| Series-Related Skills
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A.L.I.C.E.When the unit's health drops below 40%, the unit's defense, movement speed, and boost speed are increased and enemy locations are shown on the radar. A.L.I.C.E.
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Armure LumiereWhen the unit's health drops below 70%, the unit deploys the Armure Lumiere and the unit's attack is increased and is immune to status effects. Armure Lumiere
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Art of Fighting: Undefeated of the EastThe unit's melee attacks have a normal chance to critical hit for major additional damage. Art of Fighting: Undefeated of the East
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Asura's BushidoWhen the unit's health drops below 50%, the unit's movement speed, boost speed, agility, boost duration, and boost recovery are increased. Asura's Bushido
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Beam CoatingThe unit's defense against beam weapons is increased. Beam Coating
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Berserker ModeWhen the unit's health drops below 75%, the unit changes to Berserker Mode and the unit's defense and boost recovery is increased. On activation, this skill does slight damage and stun to surrounding units. Berserker Mode
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Bio-ComputerWhen the unit's health drops below 70%, the unit's defense against medium-range weapons and movement speed are increased and boost duration slightly increased. Bio-Computer
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Blue GiantWhen the unit's health drops below 50%, the unit's defence is increased and the unit's melee and machinegun-type weapons have a chance to critical hit for additional damage. Blue Giant
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Clear Mirror, Still WaterWhen the unit's health drops below 50%, the unit's movement speed and special attack damage is increased. Clear Mirror, Still Water (Meikyou Shisui)
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Codename DeltaWhen the unit's HP drops below 80%, the unit's boost recovery, boost speed, movement speed, and agility increase. The unit's melee attacks have a high chance to critical hit. Codename Delta
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Crest of the Winner HouseWhen the unit's health drops below 50%, the team's defense is greatly increased, boost duration is slightly increased, and enemy positions are shown on the team's radars. Crest of the Winner House
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Creuset's HateWhen the unit's health drops below 50%, the unit's defense, agility, and special attack damage are increased. Creuset's Hate
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Crimson LightningWhen the unit's health drops below 50%, the unit's movement speed, boost speed, agility, boost duration, and boost recovery are increased. Crimson Lightning
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Cry of the PeacecraftWhen the unit's health drops below 50%, the team's boost duration is increased and the team takes reduced damage. Cry of the Peacecraft
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Dozle's PrideWhen the unit's health drops below 30%, the unit's defense is greatly increased. Dozle's Pride
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E.X.A.M.When the unit's health drops below 50%, the unit's attack speed and movement speed are increased. E.X.A.M.
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Enhanced FunnelsThe unit's special attack damage is increased and its funnel weapon has its attack damage and reload rate increased. Enhanced Funnels
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Enhanced Human's FateWhen the unit's health drops below 50%, the unit's movement speed, special damage, and search distance are increased, and the unit's funnel weapon has its attack damage and reload rate increased. Enhanced Human's Fate
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Enhanced Human's Fate (Banshee)When the units' health drops below 50%, the unit's speed, defense against long-range weapons is increased and the unit requires an additional hit to knock down. In addition, its Weapon 2 range and Weapon 3 reload rate is increased. Enhanced Human's Fate (Banshee)
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Enhanced Human's Fate (Banshee NT-D)When the units' health drops below 50%, the unit's speed, defense against long-range weapons is increased and the unit requires an additional hit to knock down Enhanced Human's Fate (Banshee NT-D)
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Expert SniperThe unit’s search distance is increased, enemy positions are shown on the radar and the sniping weapon will do critical hits when zoomed in. Expert Sniper
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Federation's Blue FlashWhen the unit's health drops below 80%, the unit changes to Blue Flash mode and its speed, agility, and defense is increased. Federation's Blue Flash
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German NinjutsuWhen the unit's health drops below 85%, the unit changes to German Ninja Mode and the unit's defense and boost recovery are increased. The unit also creates after-images when boosting. On activation, this skill does slight damage and stun to surrounding units. German Ninjutsu
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Genocide MachineWhen the unit's health drops below 60%, the unit's weapon reload rates and long-range weapon defenses are increased. Genocide Machine
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Ghost of the Red CometWhen the unit's health drops below 45%, the unit's movement speed, agility, boost duration, and boost recovery are increased. Ghost of the Red Comet
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Gunpla BuildersWhen the unit's HP drops below 50%, the unit's attack and special attack are increased. Gunpla Builders
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Gunpla Builders (Beginning)When the unit's health drops below 50%, the unit's defense, boost duration, and special damage is increased. Gunpla Builders (Beginning)
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Haman's ThoughtsWhen the unit's health drops below 40%, the unit's attack, defense, movement speed, boost duration, and search distance are increased. Haman's Thoughts
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Hathaway's FlashWhen the unit's health drops below 40%, the team's attack, defense, and search distance are increased and enemy positions are shown on the radar. Hathaway's Flash
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Hawk of EndymionWhen the unit's health drops below 50%, the unit's weapon reload rates are increased and the team's defense and weapon reload rate is increased. Hawk of Endymion
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Hyper Jammer ECMWhen the unit's health drops below 45%, the unit's attack is increased and enemy positions are shown on the radar. The unit is also fully cloaked when standing still, partially cloaked when walking, and not cloaked when boosting. Hyper Jammer ECM
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Hyper ModeWhen the unit's health drops below 70%, the unit changes to Hyper Mode and gains the non-flinch property. The unit also creates after-images when boosting. On activation, this skill does slight damage and stun to surrounding units. Hyper Mode
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Hyper Mode EXWhen the unit's health drops below 70%, the unit changes to Hyper Mode, the unit's boost speed is increased, and gains the non-flinch property. The unit also creates after-images when boosting. On activation, this skill does slight damage and stun to surrounding units. Hyper Mode EX
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I-FieldThe unit's defense against beam weaponry is greatly increased. I-Field
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IFBD (SUMO)When the unit's health drops below 50%, the unit's defense against beam and ballistic weapons are increased. IFBD (SUMO)
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IFBD (Turn-A)When the unit's health drops below 50%, the unit's defense against beam and ballistic weapons are greatly increased. IFBD (∀)
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Immortal ColasourWhen the unit's health drops below 50%, the unit's boost duration and recovery are increased and the unit takes reduced damage. Immortal Colasour
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Jet Stream AttackWhen the unit's health drops below 70%, the unit's attack and defense against medium range weapons is increased. Jet Stream Attack
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Kamille's ThoughtsWhen the unit's health drops below 35%, the unit's attack, defense, movement speed, boost speed, and search distance are increased and the unit takes reduced damage from beam weapons. Kamille's Thoughts
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Kimbareid CommanderWhen the unit's health drops below 50%, the unit's boost duration is increased and the team's defense is increased. Kimbareid Commander
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King of HeartsWhen the unit's health drops below 80%, the unit's special attack damage is increased, defense against long-range and close-range weapons is slightly increased, the unit's melee attacks have a normal chance to critical hit for major additional damage, and the unit requires an additional hit to knock down. King of Hearts
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KorinpakuWhen the unit's health drops below 50%, the team's attack and boost duration is increased. Korinpaku
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Kou's ObsessionWhen the unit's health drops below 50%, the unit's defense against medium-range weapons, movement speed, boost duration, and boost recovery are increased and the unit's sniping weapon has its reload increased and will do critical hits when zoomed in. Kou's Obsession
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Laminate ArmorThe unit's defense against beam weaponry is increased. Laminate Armor
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Legacy of ShikiWhen the unit's health drops below 50%, the unit's defense, movement speed, and reload rates are increased. Legacy of Shiki
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Legacy of ZetaWhen the unit's health drops below 50%, the unit's defense, reload rates, and mega beam rifle damage are increased. Legacy of Zeta
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Magic Bullet of DuskWhen the unit's health drops below 50%, the unit's attack, movement speed, agility, and boost speed are increased. Magic Bullet of Dusk
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Marute ModeWhen the unit's health drops below 70%, the unit changes to Marute Mode and the unit's boost duration and search distance are increased and enemy positions are shown on the radar. Marute Mode
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Mayfly of SpaceWhen the unit's health drops below 50%, the unit's attack, movement speed, agility, and boost speed are increased. Mayfly of Space
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Mercenary SpiritWhen the unit's health drops below 50%, the unit's defense is increased. Defense against long-range weapons is greatly increased and the unit requires an additional hit to knock down. Mercenary Spirit
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Microwave Receiver (DX)When the unit's health drops below 40%, the unit's special attack damage is greatly increased and the unit's Twin Satellite Cannon has its attack damage and range greatly increased. Microwave Receiver (DX)
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Microwave Receiver (GX)When the unit's health drops below 40%, the unit's special attack damage is increased and the unit's Satellite Cannon has its attack damage and range increased. Microwave Receiver (GX)
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Mini I-FieldThe unit's defense against beam weapons is increased. Mini I-Field
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Minovsky Craft (Penelope)When the unit's health drops below 50%, the unit's movement speed, boost duration, melee attack speed, and homing weapon ranges are increased. Minovsky Craft (Penelope)
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Minovsky Craft (Xi)When the unit's health drops below 50%, the unit's movement speed, boost duration, melee attack speed, and homing weapon ranges are increased. Minovsky Craft (Ξ)
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Mister GentleWhen the unit's health drops below 50%, the unit's movement speed, boost speed, and agility are increased and damage is maximized. . Mister Gentle
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N-Jammer CancelerWhen the unit's health drops below 50%, the unit's horizontal dash does not consume boost. N-Jammer Canceler
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N-Jammer Canceler (METEOR)When the unit's health drops below 50%, the unit takes reduced long-range damage and its horizontal dash does not consume boost. Additionally, the damage on the unit's weapons after purging are increased. N-Jammer Canceler (METEOR)
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N-Jammer Canceler EXWhen the unit's health drops below 50%, the unit's search distance is increased, enemy positions are shown on the radar, and the unit's horizontal dash does not consume boost. N-Jammer Canceler EX
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Nataku's SoulWhen the unit's health drops below 40%, the unit's defense is greatly increased and the unit's melee attacks have a high chance to critical hit for additional damage. The unit's boost duration and boost recovery are also increased. Nataku's Soul
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Newtype AwakeningWhen the unit's health drops below 60/50/40/40% (C/B/A/S), the unit's movement speed, search distance, and boost duration are increased and enemy positions are shown on the radar. Newtype Awakening
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NT-DWhen the unit's health drops below 70%, the unit changes to Destroy Mode and the unit's movement speed, boost duration, boost recovery, and search distance are increased. The unit also redirects nearby enemy funnels to attack their original users. On activation, this skill does slight damage and stun to surrounding units. NT-D
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Observer's AmbitionWhen the unit's health drops below 40%, the unit's boost duration, boost recovery, and search distance are increased and damage is maximized. Observer's Ambition
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Phantom Pain's Masked ManWhen the unit's health drops below 50%, the unit's boost duration is increased and the team's attack is increased. Phantom Pain's Masked Man
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Phase-Shift ArmorThe unit's defense against ballistic weaponry is increased. Phase-Shift Armor
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Pierrot's TearWhen the unit's health drops below 70%, the unit's weapon reload rates are increased and the unit's machinegun-type weapons have a chance to critical hit for additional damage. Pierrot's Tear
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PsycoframeWhen the unit's health drops below 50%, the unit's movement speed is increased, boost duration is slightly increased, enemy positions are shown on the radar, and the unit's funnel weapon has its attack damage and reload rate increased. Psycoframe
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Psycoframe (Hi-Nu)When the unit's health drops below 70%, the unit's movement speed and search distance is increased and enemy locations are shown on the radar. Psycoframe (Hi-Nu)
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Quess' ThoughtsWhen the unit's health drops below 40%, the unit's defense against medium-ranged weapons, movement speed, boost duration and search distance are increased and enemy positions are shown on the radar. Quess' Thoughts
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Red Eyes of Ma ChaoWhen the unit's health drops below 50%, the unit changes modes, and the attack speed and movement speed are increased. Red Eyes of Ma Chao
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Ribbons' SchemeWhen the unit's health drops below 40%, the unit's attack, defense, weapon reload rates and special attack damage is increased. Ribbons' Scheme
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Scirocco's PressureWhen the unit's health drops below 40%, the unit's defense, movement speed, boost speed, and search distance are increased. Scirocco's Pressure
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SEED AwakeningWhen the unit's health drops below 30%, the unit's movement speed, boost speed, search distance, and boost duration are increased and enemy positions are shown on the radar. SEED Awakening
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SEED Awakening EXWhen the unit's health drops below 50%, the unit's movement speed and search distance are increased, boost duration is slightly increased, and damage is maximized. SEED Awakening EX
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Seven SwordsWhen the unit's health drops below 50%, the unit's melee attack damage, defense against medium-range weapons and boost recovery are increased. Seven Swords
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Shiro's ObsessionWhen the unit's health drops below 50%, the unit's agility is increased, damage is maximized, and SP gains are increased. Shiro's Obsession
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Silent BeastWhen the unit's HP drops below 60% the unit's attack, movement speed, boost speed, and agility increases. Silent Beast
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Skull HeartWhen the unit's health drops below 70%, the unit's agility, and range of the unit's Scissor Anchor is increased. The unit's melee attacks also have a chance to do additional critical damage. Skull Heart
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Solbraves' CommanderWhen the unit's health drops below 60%, the team's boost speed and mobility are increased, enemy locations are shown on the team's radars, and stealth units are detected. Solbraves' Commander
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Soldier's PrideWhen the unit's health drops below 50%, the unit's attack, movement speed, boost speed, and agility are increased. However, the unit's defense is decreased. Soldier's Pride
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Space Pirate's ConvictionWhen the unit's health drops below 60%, the unit's defense and boost recovery are increased and damage is maximized. Space Pirate's Conviction
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Space WolfWhen the unit's health drops below 50%, the unit's boost duration is increased and takes reduced damage. Space Wolf
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Spirit of ZeonWhen the unit's health drops below 50%, the unit's defense, agility, and special attack damage are increased and the team's attack is greatly increased. Spirit of Zeon
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Stand Up to the Victory (Assault)When the unit's health drops below 50%, the unit's attack, defense against beam weapons, boost duration, boost recovery, and search distance are increased and enemy positions are shown on the radar. Stand Up to the Victory (Assault)
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Stand Up to the Victory (Assault-Buster)When the unit's health drops below 50%, the unit's attack, defense against beam weapons, movement speed, boost speed, weapon reload rates, search distance, boost duration, and boost recovery are increased. Stand Up to the Victory (Assault-Buster)
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Stand Up to the Victory (Buster)When the unit's health drops below 55%, the unit's movement speed is greatly increased, attack, defense, and search distance are increased, and enemy positions are shown on the radar. Stand Up to the Victory (Buster)
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Super ModeWhen the unit's health drops below 85%, the unit changes to Super Mode and the unit's defense and boost recovery are increased. On activation, this skill does slight damage and stun to surrounding units. Super Mode
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Super Soldier's PowerWhen the unit's health drops below 50%, the unit's boost recovery speed is increased and the unit's damage is maximized and SP gains are increased. Super Soldier's Power
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The Red CometWhen the unit's health drops below 50%, the unit's speed and agility are maximized and boost duration and boost recovery are increased. The Red Comet
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The Ultimate NewtypeWhen the unit's health drops below 50%, the unit's attack, boost duration, and reload rates are increased and enemy locations are shown on the team's radar. The Ultimate Newtype
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Tiffa's PrayerWhen the unit's health drops below 70%, the unit's agility, boost duration, and defense against medium-range weapons is increased and damage is maximized. Tiffa's Prayer
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Trans-AM (00 Qan(T)When the unit's health drops below 50%, the unit's movement speed, boost speed, agility, boost duration, and boost recovery are increased. Trans-AM (00 Qan(T))
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Trans-AM (Arios)When the unit's health drops below 50%, the unit's defense, movement speed, boost speed, agility, boost duration, and boost recovery are increased. Trans-AM (Arios)
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Trans-AM (Avalanche Exia)When the unit's health drops below 60%, the unit's movement speed, boost speed, agility, boost duration, and boost recovery are increased. Trans-AM (Avalanche Exia)
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Trans-AM (Brave Commander)When the unit's health drops below 50%, the unit's attack, movement speed, boost speed, agility, boost duration, and boost recovery are increased. Trans-AM (Brave Commander)
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Trans-AM (Brave)When the unit's health drops below 50%, the unit's attack, movement speed, boost speed, and agility are increased. Trans-AM (Brave)
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Trans-AM (Cherudim)When the unit's health drops below 50%, the unit's defense, movement speed, boost speed, agility, boost duration, and boost recovery are increased and the unit's third weapon has its reload rate increased. Trans-AM (Cherudim)
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Trans-AM (Dynames)When the unit's health drops below 60%, the unit's defense, movement speed, boost speed, and agility are increased. Trans-AM (Dynames)
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Trans-AM (Exia)When the unit's health drops below 60%, the unit's attack, movement speed, boost speed, and agility are increased. Trans-AM (Exia)
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Trans-AM (GN Arms)When the unit's health drops below 60%, the unit's defense, movement speed, boost speed, and agility are increased and damage is maximized. Trans-AM (GN Arms)
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Trans-AM (Harute)When the unit's health drops below 50%, the unit's defense, movement speed, boost speed, agility, and boost duration are increased. Trans-AM (Harute)
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Trans-AM (Kyrios)When the unit's health drops below 60%, the unit's movement speed, boost speed, agility, boost duration, and boost recovery are increased. Trans-AM (Kyrios)
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Trans-AM (Masurao)When the unit's health drops below 50%, the unit's attack, movement speed, boost speed, agility, boost duration, and boost recovery are increased. Trans-AM (Masurao)
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Trans-AM (Raphael)When the unit's health drops below 50%, the unit's attack, defense, agility, boost duration, and boost recovery are increased. Trans-AM (Raphael)
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Trans-AM (Seravee)When the unit's health drops below 50%, the unit's attack, defense, movement speed, boost speed, agility, and boost recovery are increased. Trans-AM (Seravee)
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Trans-AM (Susanowo)When the unit's health drops below 50%, the unit's movement speed, boost speed, agility, boost duration, and boost recovery are increased and the unit's melee attacks have a high chance to critical hit for low additional damage. Trans-AM (Susanowo)
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Trans-AM (Virtue/Nadleeh)When the unit's health drops below 60%, the unit's movement speed, boost speed, agility, and weapon reload rates are increased. Trans-AM (Virtue/Nadleeh)
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Trans-AM (Zabanya)When the unit's health drops below 50%, the unit's reload rate for GN Rifle Bits, boost duration, boost recovery, attack and defense are increased. Trans-AM (Zabanya)
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Trans-Phase ArmorThe unit's defense against ballistic weaponry is increased. Trans-Phase Armor
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Tri-StarsWhen the unit's health drops below 50%, the team's boost duration and attack is increased. Tri-Stars
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True Innovator (00 Qan(T)When the unit's health drops below 40%, the unit's boost recovery is increased and enemy positions are shown on the radar. The unit also capable of quantizing when not in an attack animation. Quantizing consumes a small portion of the unit's SP gauge to negate damage and completely cloak the unit for 1 second. However, the unit is unable to start an attack when quantized. True Innovator (00 Qan(T))
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True Innovator (00 Raiser)When the unit's health drops below 40%, the unit's boost recovery is increased and enemy positions are shown on the radar. The unit also capable of quantizing when not in an attack animation. Quantizing consumes a small portion of the unit's SP gauge to negate damage and completely cloak the unit for 1 second. However, the unit is unable to start an attack when quantized. True Innovator (00 Raiser)
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Twin Drive SystemWhen the unit's health drops below 50%, the unit's attack, agility, and boost duration are increased. Twin Drive System
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Twin Drive System (GN Drive Tau)When the unit's health drops below 50%, the unit's attack, agility, and boost duration is increased. Twin Drive System (GN Drive Tau)
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Twin Haro SystemWhen the unit's health drops below 60%, the unit's search distance, speed and agility are increased and enemy positions are shown on the radar. Twin Haro System
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Undefeated of the EastWhen the unit's health drops below 80%, the unit's special attack damage is increased, defense against long-range and close-range weapons is slightly increased, the unit's melee attacks have a normal chance to critical hit for major additional damage, and the unit requires an additional hit to knock down. Undefeated of the East
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VEDA's BackupWhen the unit's health drops below 40%, the unit's attack and search distance is increased and enemy positions are shown on the radar. VEDA's Backup
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Voiture LumiereWhen the unit's health drops below 70%, the unit is changed to Voiture Lumiere Mode and its attack, defense against medium-range weapons, movement speed, boost speed, boost duration, and boost recovery is increased. On activation, this skill does slight damage and stun to surrounding units. Voiture Lumiere
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White DingoWhen the unit's health drops below 50%, the unit's movement speed, boost speed, boost duration, agility and attack are increased. However, the unit's defence is decreased. White Dingo
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White DollWhen the unit's health drops below 80%, the unit's melee attacks have a high chance to critical hit for low additional damage. White Doll
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Wild Bear of RussiaWhen the unit's health drops below 50%, the unit's defense against ballistic weapons and the unit's boost duration is increased. Wild Bear of Russia
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Will of the NewtypeWhen the unit's health drops below 50%, the team's defense against beam weapons, movement speed, boost duration, and search distance is increased and enemy positions are shown on the team's radars. Will of the Newtype
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Yata no KagamiWhen the unit's health drops below 40%, the unit's movement speed, boost duration, and boost recovery is increased and any ranged beam weapons that hit the unit are reflected. Yata-no-Kagami
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ZAFT Commander's PrideWhen the unit's health drops below 50%, the unit's defense and agility are increased and the unit's melee attacks have a high chance to crit for additional damage. ZAFT Commander's Pride
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Zealot of the Royal GuardWhen the unit's health drops below 45%, the unit's movement speed, boost speed, and agility are increased. Zealot of the Royal Guard
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Zero SystemWhen the unit's health drops below 50%, the unit's attack speed and search distance is increased, enemy positions are shown on the radar, and damage is maximized. Zero System
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White OgreWhen the unit's health drops below 50%, the team's movement speed, boost speed, agility and attack are increased. White Ogre
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White WolfWhen the unit's health drops below 50%, the unit's movement speed, boost speed, and agility are increased and the unit's melee and machinegun-type weapons have a chance to critical hit for additional damage. White Wolf
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